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    Please use this identifier to cite or link to this item: http://nccur.lib.nccu.edu.tw/handle/140.119/105623

    Title: 支援多人異地姿態感測與沉浸式應用的穿戴式即時互動平台研究
    A real-time interactive wearable platform for skeleton detection of multi-regional users and immersive experiences
    Authors: 李建誼
    Lee, Chienyi
    Contributors: 蔡子傑
    Tsai, Tzuchieh
    Lee, Chienyi
    Keywords: 即時互動
    Real-time interactive
    Wearable platform
    Body skeleton detection
    Date: 2016
    Issue Date: 2017-01-04 12:06:11 (UTC+8)
    Abstract: 近年來倍受矚目的穿戴式科技透過貼近使用者來感測末端的各式資訊,收集整理資訊後可以開發出更多創意性的應用。不過資料本身的特性過於零碎而無法直接使用,必須仰賴著軟體平台進行規範、篩選和整合才會成為有用的資料,近期廣為人知的物聯網 (Internet of Things, IoT )便是平台之一。但以裝置為主的物聯網應用,容易讓使用者間過於獨立而產生冷漠感,無法有效發揮穿戴式科技可以形成的互動性,因此本論文希望設計適合穿戴式科技的即時互動平台,並優先應用於藝術互動展演上。
    Wearable technology becomes a trend. It is beneficial to develop creative applications from collecting data closer to user. However, the data is too fragmented to use directly. It needs a software platform to filter and integrate them so as to extract the specific meaningful information. IoT (Internet of Things) is one of such well-known platforms. Currently, IoT platforms focus on device applications more than interactive applications and lacks the interaction with human sensation. Therefore, this thesis aims to design a real-time interactive wearable platform which is first applied to wireless interactive art performance.
    We use the wearable devices to real-time capture body skeleton, develop software architecture and follow the spirits of IoT to strengthen interaction of data flow. In this way, we can exchange data between users from multi-regions with low latency to facilitate real-time interactive art performance. We also design an immersive application with VR (virtual reality), which is exhibited in public, called "Electronic Skin". The participators experience our developed wearable devices and platform, and are satisfied with the innovative art work and technology integration.
    In the future, this platform can be combined with social networks, and may make wearable technology more popular in influencing people life style.
    Reference: [1] Daniel Roetenberg, Henk Luinge, and Per Slycke, "Xsens MVN: Full 6DOF Human Motion Tracking Using Miniature Inertial Sensors. XSENS Technologies," version Apr 3, 2013.
    [2] "Internet of Things Global Standards Initiative". ITU. Retrieved 1 June 2016.
    [3] 蘇冠榮, 穿戴式互動展演創新應用與姿態感測技術研究. Jan 2016.
    [4] Arduino, https://www.arduino.cc/
    [5] Raspberry Pi, https://www.raspberrypi.org/
    [6] Specification of the Bluetooth System, Covered Core Package, Version: 4.0; The Bluetooth Special Interest Group: Kirkland, WA, USA, 2010.
    [7] Internet of Things (IoT), http://webofthings.org/2016/01/23/wot-vs-iot-12/
    [8] Protobuf, https://developers.google.com/protocol-buffers/
    [9] CF. Liao, WC. Lu, K. Chen, Zack Grannan; Chang, WC Chang, YK. Hsiao: WISE: A Wearable Platform for Performer-Guided Mixed-Reality Interactive Performance Art : 2016 International Conference on Platform Technology and Service, pp.1-6. IEEE Publisher (2016)
    [10] Ya-Lun Tao, Chun-Feng Liao, Hsuan Huang, Ya-Wen Su, Yo-Ja Lin, Pin-Hsin Chen, Tzu-Chieh Tsai, “Step In and Out of the Dreams: Toward an Immersive and Interactive Virtual Experience of Dreams, ” in Adjunct Proc. International Symposium on Wearable Computers (ISWC), Design Exhibition track, Heidelberg, Germany, 2016.
    [11] 電子肌膚─未來媒體藝術, http://www.mocataipei.org.tw/index.php/2012-01-12-03-46-26/2012-01-12-03-47-26/new-events/1936-2016-04-11-08-44-13
    Description: 碩士
    Source URI: http://thesis.lib.nccu.edu.tw/record/#G0102971025
    Data Type: thesis
    Appears in Collections:[資訊科學系碩士在職專班] 學位論文

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